At Faith's End

At Faith's End

Chris Galford

Chris Galford

At Faith's End is a continuation of the stories begun inThe Hollow March. It is the story of a nation on the brink, pulled apart from within and without by the drums of war and the conflicting ambitions of many. Centered at a time of renaissance, where gunpowder and magic clash beneath the setting sun, it is the story of a nation--and what is left when even faith dies...
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As Feathers Fall

As Feathers Fall

Chris Galford

Chris Galford

As fall the feathers of their signet bird, so too fall the great and mighty of Idasia. One after another, members of the Imperial family have been slain, through convictions forged in steel and vengeance fueled by dark sorceries.The Cullick family stands in the ascendant, poised to snatch a crown long denied them, but they are beset on all sides by the chaos they themselves have sown. Winter saw the horrors of war, spring the sparks of rebellion, but as friend and foe alike surrender to unspeakable crimes, summer may yet bring the soul of a nation to boil.And if Rurik Matair and his broken band of sellswords can cling to life a little longer, salvation may not be the prize, but they might find a way to balance the scales of their mad quest and put to rest the loss and bitter memories which have consumed all that they have known.
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The Hollow March

The Hollow March

Chris Galford

Chris Galford

It is a time of upheaval in the Idasian Empire. As religious fervor stirs dissent among the people, and the winter winds loom, thousands gather behind their aging emperor on a march to war. In the midst of this, young Rurik Matair blunders home with childish notions of revenge, and an unlikely band of sellswords at his back. The third son of a backwater nobleman, Rurik was destined for a life in service to the crown. But when he reached beyond his station, he was banished from his father’s house with nothing to his name. Tired and hunted, he returns after two years abroad. Yet all is not as it appears. As Idasia’s brutal war threatens to stagnate, old rivalries rekindle. Other players shift through dark games behind the scenes, and old magicks rise against a tottering throne, stirred on by a woman with nothing left…
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